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Flauredaeiald is a forest land god of the greater Edenia continent.  Though genderless, most people refer to Flau as a "he" due to his appearance when seen in nature.  He inhabits a forest near the town of Dursfield.  While in the past he expanded his forest at a rapid pace and threatened to overtake nearby settlements, now he has come to respect the living spaces humans inhabit.  He uses Venna as avatar and mouthpiece to deal with mortals.

The definition of a "land god" is such that one could consider it to be of the same level as a more powerful nature spirit.  He hold sway only over his own territory and the life within it.  Flau in particular is a shepherd of the plant life, through which he serves his greater purpose, though he also has underneath him the employ of a series of rock trolls, ents, sylphlettes, and a few of the old and wise animals that live deep at the center of the forest.  Those in his entourage are granted safety within the forest's borders and invited to feasts during special times of the year.

One can also consider any creature that dwells within his forest to be his servant.  These residents are affiliated with Flau, but his control over them is loose (such as he could incite fear into them or strike them into a dangerous frenzy, but true control is beyond him), and he expects nothing from them.  They are free to come and go as they please.  His true vassals are the only beings he can command.  In such cases, Flauredaeiald has the right to cast a geas over his subjects, forcing them to carry out his orders.

These abilities are seldom used, and only in times where his forest is under a direct attack.  Flauredaeiald's typical powers revolve merely around the support and growth of the plant life in his forest.  This is to fulfill his greater purpose: the proliferation of life.  

This is completed by gathering fragments of soul from the atmosphere - things that are ever-present and so miniscule that they hardly deserve the name.  Still, Flauredaeiald collects these things and inserts them into the plants of his forest.  This is what makes his forest sacred, and also what makes his plants just ever so slightly 'aware'.  Also due to this, there are some plants that can live within the borders of his realm that cannot exist in non-sacred territories.  All plants in the forest are fed by the power Flauredaeiald provides, and when they die, that tiny fragment of soul has grown, enriched by the experience of growing, seeding, and dying.  Flauredaeiald re-splits these fragments, sometimes replanting them, sometimes absorbing half, and very rarely collecting them within the forest in order to create a new, completed soul.  New souls take a very long time to curate, being fed only the richest soul fragments that lived fulfilling lives, usually as slower-growing, ancient trees instead of the sparks of ferns or other seasonal plants.  A low-level soul, that of a special animal with low intelligence, takes upwards of a hundred years to complete*.  A rock troll takes roughly 250, an ent 400, and a dryad, one of the highest levels of intelligent semi-mortal life, takes 700.  And with even more careful curation, Flauredaeiald could create a new spirit, a low-level being of the same type as himself, but this act would take milennia of uninterrupted collection, of which the soul fragments he collects would have to be of very pristine condition, even within the high-caliber fragments he would select already to make into a new soul.

Souls born of himself in this manner become something like children to Flauredaeiald.  Most (outside of spirits such as himself) remain as his vassals, special to him, and if they die, he can choose to recollect their soul to create a new vassal from it or to release it into the world to be reincarnated freely.  However, having their own soul also grants these beings the freedom of choice - and thus, his children can also choose to leave his forest.  Children who do so are treated like guests should they return - no longer vassals, though welcome for sure.  When those children die, Flauredaeiald does not recollect their souls, for they are no longer 'of his forest', having grown outside its borders, unless that child should request he do so specifically.

  • Syphlettes take much less time, as Flauredaeiald creates them with incomplete souls combined with fragments of himself.

The Connection to VennaEdit

19 years ago, Venna's mother, Pamela, had conceived Venna but not known it when she faced down Flauredaeiald alongside her husband.  Their orders: to kill or seal the god before them.  They killed Flauredaeiald, and he turned into a godstone, a special crystal filled with the essence of life.  But this had an unforeseen side effect: Venna was born without an eden gate, a source of life that normally provides a person with the energy to live.  Desperate to find a way to keep their newborn child alive, her father used the godstone, guessing there was a connection involved - and it worked.

Throughout Venna's toddler ages, she was required to keep the godstone against her skin.  Remove it, and she would immediately begin to lose energy, to the point where she would lose consciousness within fifteen minutes.  Reluctant to put her in danger, they affixed it to her skin and eventually didn't bother to remove it - until they realized, too late to stop it, that it was sinking into her skin and beginning to meld with her.  By the age of four, it had disappeared into her body, melded and lost its form completely.

Within her, the sleeping spirit of Flau still lived, sustained by Venna's soul and the fragments that broke off from it - fragments that all souls create when a person feels a strong emotion.  In return, Flau unwittingly gave her the power of eden to support her life.  This symbiotic relationship continued for 18 years, until in the space between Venna's first and second year at AoH, Flauredaeiald reawoke.  He left her, returning to his own realm - leaving her to die.  But his forest had been poisoned by Venna's parents, and an anomaly had fed this poison so it didn't dissipate as it usually did, instead becoming a thick miasma that drove Flauredaeiald mad when he took his place as ruler of the forest again.  He was returned to sanity by Laymann, Huma and Llyr, and in return Flauredaeiald saved Venna's life - deciding to keep her around as insurance against his own existence, as well.

Venna, in the realm of land gods, is classified as "territory" and not as a vassal.  As such, from a sensory standpoint, Venna gives off the aura of a piece of land within the forest, almost as though she weren't a person but rather something akin to a rock shaped like a person.  In a sense, Flauredaeiald IS the forest; and thus, in a way, Venna is a piece of Flau.  This relationship is what allows Flauredaeiald to possess Venna without crushing her existence with his own.  She already is him, in a way.  However, she is also a separate person, possessing her own completed soul, and thus she also has rights like that of a vassal.  In short, she is a unique being that straddles the line between vassal and territory, but even if her classification is muddled and hard to pinpoint, at least it is clear that she is definitely important to Flau.

Flau created her thus to serve several, distinct functions: 1, to communicate and deal with mortals and find peace, since Flau cannot comprehend mortal speech and has to desire to try even if he could, 2, to serve as a mobile pawn through which he can protect his realm from without his borders, and 3, to serve as an emergency backup should he choose to abandon his territory after all.  Venna is built in a way that Flau can seal himself inside her for some time safely (though he must still put the vast majority of his consciousness into hibernation), until such time that he can find and claim a new territory to call his own.

Small Note: Venna has a ring of leafy skin grown around her chest and to her back, reaching to the gem that formed there.  This leaf is actually the equivalent of a divine spell circle and converts the divine energy Flau sends to her into mortal, normal eden.  Venna cannot control divine eden, and attempting to do so has very severe side effects.

Possessing VennaEdit

Aoh possession by oseike-d7r1enp
Venna's connection to Flauredaeiald was choked by a seal done by another land god, making it impossible for Flau to possess Venna without her calling him unless she is already within the borders of his forest proper.  Instead, Venna must use runes to open a channel with Flauredeiald directly.  Each increasing type requires more complex runes to activate, with the exception of type 4.  

Type 1: Word of the Forest.  As a mouthpiece, Flau merely sends his words through Venna and converses with mortals using her knowledge of language.  He can also use Venna's senses to perceive the world around her.  Venna is in control of everything outside of the words she speaks.

Noticeable Modifications: Her normally pale irises darken.

Type 2: Possession.  Flauredeiald takes the reins.  Before the seal was placed on Venna, Flauredaeiald was able to put Venna to sleep during this time, thus protecting her mind.  However, the seal now prevents this.

Noticeable Modifications: Her eyes become completely dark green, including the schlera.  Hair, leaves, and nails grow at a fairly fast rate.  Branches grow from her ears.  If in battle mode, phantasmal arms the texture of stone will also form around her forearms.
After Effects:  This is somewhat unpleasant for Venna.  Having two active consciousnesses in one body for too long puts a great strain on Venna's brain and can result in headaches up to migraines if it lasts for more than a few minutes.

Type 3: Over Possession. Flauredeiald, in order to deal with a situation, must overload Venna's form with power.  Very dangerous, as Flau basically forcibly takes more control than the seal allows alongside channeling more power than she is really capable of handling.  

Noticeable Modifications: A wooden mask with a four eyes grows over her face and her body begins to shed small leaves, petals or vines.  It is possible for her to lose her actual form if this type of possession lasts too long.  Plants may flourish out of anything she touches, to die when she moves away.
After Effects:  Any damage that occurs due to the possession cannot be healed by herself afterwards.  Her base eden will have turned to plant/earth and she will be unable to convert the divine power to her natural eden for some time afterwards.  Attempting to control this power will only harm herself further, even if it's to simply expel the excess.  Because her body cannot handle the divine power overload, it will attempt to purge the power.  This means she will begin to sweat heavily and can get dehydrated quickly.  Extreme cases may result in her also sweating blood.

Type 4: Healing.  The only type that does not require Venna to use any runes to activate, this type occurs when Venna is in a state near death.  Basically, it's the equivalent of life support.

Noticeable Modifications: Her body becomes wrapped in a coccoon of thick, woody vines on the outside which act as protection, the inside of which is softer vines used to pump nutrients to her.  The innermost vines glow with a slow healing radiance, which is drawn from her back gem to begin with.  Her hair, nails, and leaves will start growing at a somewhat faster rate.